06 / MAPPING

Map controls from action details

You can bind controls without physically moving the stick: choose the device and input directly from each action’s detail controls.

Binding procedure

  1. Open Input Setup → MappingFind the action using the search box or category filters.
  2. Open its detailsExpand the action details drawer.
  3. Choose ControllerSelect the exact hardware device from the controller combobox.
  4. Choose Input Source ModeUse the mode appropriate to the control, such as an axis or discrete button.
  5. Choose Axis or ButtonSelect the named axis/button from the corresponding combobox.
  6. Set directionFor reversed hardware behavior, enable Invert Axis in the action details.
  7. VerifyConfirm the binding summary and test it in Send Inputs Live.

Example VKB HOSAS bindings

ActionControllerInputDirection
PitchVKBsim Gladiator EVO RY Axis (Stick Pitch / Long)Normal
RollVKBsim Gladiator EVO RZ Rotation (Stick Twist / Rudder)Invert Axis: On
Inertia dampenersVKBsim Gladiator EVO LButton 2Normal

Invert Axis

Invert is an action-level setting. Apply it to the action whose direction is opposite to your intended control response, then retest the live output.

Full Kontrol input mapping view
Mapping view: choose the controller, input source, and action-level direction settings.